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Лимбы

Zepper: Capricornus Никита [more]All you have to do is put in the limbmax detection stuff into the character, and set the script. But it is for 118.5 at the moment. It works with ragdoll also. The is a character in scifi models call AI unarmed and a sample map included. Heres the stuff in the FPE file for the character. ;bodypartslimbinfo (1=head/2=body/3+4=armslr/5+6=legslr) limbmax = 99 limb46 = 1 limb24 = 1 limb21 = 2 limb22 = 2 limb23 = 2 limb3 = 2 limb25 = 3 limb26 = 3 limb27 = 3 limb28 = 3 limb35 = 4 limb36 = 4 limb37 = 4 limb38 = 4 limb4 = 5 limb5 = 5 limb6 = 5 limb7 = 5 limb12 = 6 limb13 = 6 limb14 = 6 limb15 = 6 The script has some waypoint type definition that you add to your script and it works. I will check this out on one of my custom characters and see if anything else has to be done.[/more] Он конечно молодец... объяснил где руки... ноги... тело, голова... а значения лимбов утаил о_о

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